![]() So who is “The Crusader”? When we set out to make a class, we have a few different questions we have to ask ourselves. ![]() So “The Crusader” was a great choice to balance against someone like Malthael. ![]() Josh has this philosophy about expansions, where he wants the setting, the hero and the villain to match up very well, since these are inherently more self-constrained than the larger game those things should be a great trifecta. So, you are the hero that has the last chance to stop death from wiping out all of humanity, and we have to take that very seriously. Martens: Good morning, so nothing, there is not a single thing in the game that is bigger and more complex than a class for us. So let’s get started, and we have Kevin Martens, our lead game designer come up here and talk to you guys about “The Crusader”. How we drop being fewer better and more epic legendaries. And we’ll show you guys what you guys have in store in terms of Loot 2.0. And for us, the big focus on the expansion has been Loot 2.O. So, but why do we play Diablo III? Loot, right? At the heart of the Diablo experience is killing monsters and finding those awesome legendaries. You guys are also gonna learn which of the five classes is Wyatt’s favorite. And why here we are gonna talk to you guys about what you are gonna expect. But “The Crusader” may be the star of Reaper Souls but all of the five classes are getting brand new skills. What was our process behind, how we come with his skills, his look and how we are fulfilling that fantasy. So the guys here are gonna talk to you guys about “The Crusader”. But today we are doing a deep dive on the few of the very core things that are at the heart of Diablo.Īnd those start with epic heroes. So yesterday we talked a lot about some of the big new features that you are gonna expect with Reaper of Soul’s adventure mode. So what are we covering today? This is the gameplay panel. I mean I have lot of really cool things for your guys today. I brought the whole gang with me today, because there is a lot of you guys out there. Mosqueira: Good morning Blizzcon, How you guys doing? Your panelists are: Josh Mosqueira (game director), Kevin Martens (lead game designer), Paul David (senior artist), Nicholas Chilano (lead animator), Andrew Chambers (senior game designer), Nicholas Eberle (senior technical artist), Wyatt Cheng (senior technical game designer), Travis Day (game designer), and Steve Shimizu (lead gameplay programmer). Presenter: Welcome to the Diablo III: Gameplay Systems and Crusader panel.
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